Помня, когато компютъра ми подкарваше игрите с по 20-30 кадъра в секунда, когато зареждаше бавно – нямах търпение да играя, в ума ми имах този "град на хълма" (хубав PC), който ми беше като северна звезда, която следвах. Сега всичко върви по мед и масло... и какво? Ако не е трудно, не е добро. Сега, когато има някаква авария и спре тока, осъзнавам какво имам – само тогава мога да усетя това старо познато чувство, което ми напомня, че ценността на дадено нещо е равностойна не само на практичното качество което предлага, а и на връзката, която даденото нещо има с теб. А за да осъзнаем нашата свобода, ние реално трябва да я ограничим в рамка, която да я съпостави с определени проблеми и трудности. Радвайте се на проблемите, защото без тях, ще се чудите как да си създадете нови.
"Let me share my answer I posted in another topic:
As we said in our statement and multiple times on Reddit and other socials, we are here, listening to you, and taking notes — tons of notes — in these first hours. There is a lot of work ahead, but this topic is definitely one of the most important because it is one of the core pillars of the game.
First of all — I'm sorry that the combat system and A-Life are working not so smooth as you expected. I need to address here, that I'm not a technical guy to try to dive deep into technical details, but the Combat AI and A-Life 2.0 are different things. One is actually a "brain" for combat scenarios, while the other is an overall and more complicated system that is trying to manage life in the Zone. I'll focus on A-Life in this message.
Clearly, in a lot of cases you shared, A-Life is messing around. I'm sorry that some actions of this system are unpolished and ruining your experience. The Zone is really massive, and all the threads/posts you are sharing are noticed by me or my colleagues and then shared straight to our Jira and Slack company pages. We will be working on updates to the A-Life 2.0 to make it really feel like A-Life 2.0.
Personal note: while we are collecting links to posts like these manually, it is almost impossible to record manually each of your comments and your scenarios. Please, if you encounter a bug or strange behavior — share it via our Technical Support Hub so we can collect all the details needed about your particular case.
Submit a request – S.T.A.L.K.E.R. 2: HEART OF CHORNOBYL"
Нали не е проблем после да споделя какво мисля на от Twittera ми?
P.S. Само на мен ли ми е странно с украински? Пробвах, ама някак си ми липсва руския от оригинала (а много не съм фен на руснаците от дори преди войната, но отново - заради атмосферата). Даже малко се пообразовах по темата: https://www.chernobyl-tour.com/chernobyl_or_chornobyl_en.html
Ефектът с фенерчето в тъмното е много базов някак си (даже в оригиналния TLOU фенерчето се усеща по-истински и солидно), а при стрелба с оръжията огънят също не осветява.
Това са ми естествено много повърхностни впечатления само от гледане на стриймове.
Иначе двуцевката само заради животинките я разнасям.
https://imgur.com/a/V00fDNK
https://www.reddit.com/r/stalker/comments/1gx1h3q/wondering_if_alife_will_truly_be_what_i_was/?utm_source=embedv2&utm_medium=post_embed&utm_content=post_title
https://www.reddit.com/r/stalker/comments/1gx7ja3/alife_20_in_action/
https://www.reddit.com/r/stalker/comments/1gx5ijq/stalker_2_heart_of_night_city/
"Stalker 2 will never have the same A-Life that the OG Stalkers had.
The reason is their own build X-Ray engine - created with A-Life as a foundation.
Their Engine was specifically made to simulate real NPC behaviour. Its their selling point of the Game.
Unreal Engine 5 cant do that natively. Its a generic Engine in the End, everyone uses it and everyone fails in delivering, not just Stalker but mostly all new UE5 titles have big issues.
They need to do ALOT of work to make it decent, but they dont know the Engine as good as their own one.
I get the point that creating a new Engine or upgrading it is very costly and time demanding for a rather small studio.
But they should be transparent. They know that they cant get to the level of A-Life the originals had.
We dont have People Travelling across regions. We dont have PDA events - Chats, that are not just randomly invented but actually giving out real time events happening in the Zone. We dont have cross Region Faction Wars. We dont have corpses laying around with either loot or not. We dont have Stalkers who actually go out at day and return at night.
Bots behave like simple Far Cry, Cyberpunk Bots. They dont "live" their only purpose is to generate a fake feeling that the world is alife.
This is not just fixed easily, its the core feature of the game. And they already said game is in "Gold" state.
We can have our hopes high, but i dont expect anything like the originals - and im not hating. Im Sad."
Shit's embarrassing. And disappointing.