Пробвах демото, визулално изглежда много добре, но за соулс феновете ще е много лесна или демото е на ниска трудност.
https://store.steampowered.com/app/1403440/Broken_Roads/
Това е за статовете и бойната система:
No Rest for the Wicked uses a soft class system, meaning priority is on weapons rather than picking a specific class/role. Leveling up earns stat points that you can put into: HP, intelligence, dexterity, strength, and stamina. Stats like intelligence, dexterity, and strength can directly make weapon types more powerful. We want players to be able to create any build imaginable - even ones we haven’t thought of!
With our animation-driven combat system, attacks should be planned and deliberate. To overcome opponents, watch for telegraphed behaviors and the opportune moment to strike. Parry incoming blows that put enemies into a temporary weakened state. Movement and timing are also important. Your movement speed determines the dodge action and don’t fret, all have invincibility frames:
For the fast and light on their feet, quickstep out of the way of incoming attacks.
For those who go at a balanced, measured speed, dodge roll to evade.
For the slow-and-mighty, while more susceptible to attacks due to a slower dodge animation, can counteract by shoulder bashing enemies.
Weapons are unique, no two are alike. Each weapon has its own stance, can have affixes, and can be optimized by various vendors to suit your needs. Imbue them with runes that add additional effects! In combat, weapons are an extension of your body - timing, spacing, weight, and movement must work in harmony.