First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.
Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring."
https://www.eurogamer.net/articles/digitalfoundry-2022-02-24-elden-ring-performance-first-impressions
Тази игра е нещо като дестилирани елементи от всичките From игри досега + леко туийкване на бойната система. Отделно гледах, че вече умреш ли на бос, те връща много близо до него, което спестява минаване през една камара противници та пак да се добереш(нещо от което доста хора недоволстваха), сега колко е близо до боса и дали винаги работи както трябва... Ще мога да отговоря тия дни
Надявам се просто да съм изтеглил късата клечка и на другите да им е по-нормално запечатано.