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lyubohar
Мнения: 3385
Цитиране
03 декември 2024
Ами аз не знам какво се напиняте за day 1 всички, аз отсега съм си я планирал за след година... Само Чарчаро оправдавам, понеже е супер-фен.
Charcharo
Мнения: 3582
Цитиране
03 декември 2024
Факт. Пък и сме хванали GSC да ни слушат сега.
Charcharo
Мнения: 3582
Цитиране
04 декември 2024
Още критика. Пратено на GSC:

I will share more critique I have for STALKER 2, namely on the User Inteface and Controls fronts. I believe that a good user interface and responsive, well thought out controls can carry a game far and is one of the better aspects of Clear Sky or CoP.

Some rules here are – a User Interface should be intuitive; its rules should very rarely be broken once established. Consistency, reactivity, speed, and simplicity rule here. Efficient use of screen space too!

My first issue is related to the Mouse Acceleration on PC. The default settings were changed in a recent patch and now things are great for most PC users! However, what would be best is to have the mouse smoothing and acceleration options be added to the game proper. Yes, 95% of PC users prefer playing without them. Yes, for most of us the new change is superior, but the option should still be there. GSC should ideally add these settings to the game’s control menu This way everyone benefits.

The Quick Access Keybinds are currently bugged, I believe. The menu implies that on PC I can I rebind any key I’d want for quick access. So, I could do Medkit on F1, Bandages on F2, Energy Drink on F3, and Antirad on F4. However this is greyed out and does not work. Fix it please.

We finally have multiple repeatable quests! These simple radiant-like quests can endlessly regenerate and are IMHO one of the areas where past STALKER games especially Call of Pripyat were lacking. It is good that STALKER 2 has such missions for sure!

Simple, endless content that when the A-Life is finally fixed would also end up being quite interesting. However, this is bogged down by the fact that you can take only one of them per trader.
Why though?

Why can’t I get 2-3 of these simple quests to give me an incentive to explore a larger portion of the map? I can easily handle a few mutants, some rogue bandit or naughty Stalker and perhaps find a cool artifact.

Let me choose if not all missions available, then more than just one of them! And make it so that the moment I return to the trader I can get new missions. Or at the very least make the cooldown far lower.

This one I saw from u staticvoid on r Stalker. Basically – why is the UI of our personal stash so small? The personal stashes are mechanically different to the small personal stashes we can find in the game world left by previous Stalkers. These are larger boxes which are always located in relatively safe areas. There is a lot of wasted space here. GSC should consider extending it. This would make interacting with the personal stash easier and faster.

(Image)

The leaning controls need some work in my opinion. For one, the player for some reason cannot lean unless they have a gun out. Why? This seems completely arbitrary and should be changed for consistency. Controls for leaning are often not responsive especially when there is a wall next to the player. I would consider adding a PC or KBM Console button in the settings that disabled auto lean completely or almost fully and allows the player to always rely on manual leaning.


A more minor but valid complaint (thanks @gerulis20 ) – the loot button should also close the looting menu. I think it should be obvious why this is a good idea. That is how it was in the previous games too on PC.

A rare bug which I found but it does bear mentioning since it even affected some reviewers (ggmanlives I think) – the vaulting over small objects movement mechanic does not always work as expected. I personally remember how when I had to find the first Journalist Stash I could not jump onto the truck despite that being something Skif can do on other similar ledges. I could not get the vaulting to work! I did eventually jump over some housing to get to the Stash but things like this should be ironed out! Consitency is key!

The game comes with an FPS limiter in its main menu but it lacks precision. We have several options but GSC should ideally turn it into a slider. I do not want to target a 60 or 120 fps lock. I want to target 58 or 117 FPS to keep myself within Adaptive Sync range. Obviously, I can do this via Nvidia’s Application or Radeon Chill / FRTC, but still. Adding in-engine and full solutions is always optimal.

For the inventory proper I would love to see us being able to adjust the Inventory Grid. You see, the current default Stalker 2 grid works great on my 4K TV, but when I go back to my monitor… I am not going to lie; I’d prefer if I could set up the squares slightly smaller.

In Call of Pripyat we could see general character protection and endurance statistics in the inventory screen. Taking into account food, consumables used, armour, helmets - this was super useful information.

Copying this to STALKER 2 would be amazing!
(Image)

There is a lot of text in the game that is in Ukrainian, mostly world text. Adding the Metro Exodus option that translates world text when next to it would be a great addition to STALKER 2!

Finally, the death screen. The game counting how many times you have died is actually a cool idea, I like it. However, I do have issues with the execution. Every single time, no matter what killed you, you get an image of a bloodsucker delivering your death counter. This is a missed opportunity! Have what killed you on the death screen! For example, if a merc shot at you, have a mercenary appear. Died in an anomaly? Showcase some art of the anomaly. Shot by loners? Torn apart by dogs?

As an aside, the way the old games handled death was very good too. You just… died and the world kept on going. Mutants would drag and eat your corpse; stalkers would keep moving and interacting with the world as well. In a perfect world, the death screen would show its art + counter and then slowly fade to the classic Lost to The Zone message as your body gets looted or eaten or dragged. That would be the best of both worlds!


vldir
Мнения: 1874
Цитиране
04 декември 2024
Абе онази двуглавата мутантска фъшкия, 200 патрона с калашник в главата от упор и не мре и не мре. Трудност на новак. Има нещо сбъркано тука.
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